{"product_id":"fliptown-the-lone-gun","title":"Fliptown - The Lone Gun ","description":"\u003c!--\n SEO TITLE: Fliptown The Lone Gun | Solitaire Campaign for a Western Board Game \nMETA DESCRIPTION: Campaign expansion for Fliptown solo: 12 chapters, unique rules and objectives, inventory progression and save system.\n --\u0026gt; \n\n\u003cdiv class=\"product__description rte quick-description\"\u003e\n\n\u003csection class=\"fg-outskirts fg-lonegun\" id=\"fg-lonegun-\u0026lt;span class='notranslate'\u0026gt;{{ product.id }}\u0026lt;\/span\u0026gt;\"\u003e\n\u003ch2\u003e Fliptown – The Lone Gun: 12 chapters of a lonely West, new rules, and rural growth\u003c\/h2\u003e\n\n\n\u003cdiv class=\"fg-outskirts__grid\"\u003e\n\n\u003c!-- COLONNA SINISTRA: NARRATIVA --\u003e\n\u003cdiv class=\"fg-outskirts__card fg-outskirts__card--story\"\u003e\n\n\u003cp\u003e\n If Fliptown has already got you hooked on that taste for quick decisions and frontier optimization,\n \u003cstrong\u003eThe Lone Gun\u003c\/strong\u003e is the moment when the West stops being “a game” and becomes a journey.\n This is an expansion designed with one goal in mind: to turn Fliptown into a \u003cstrong\u003esolo board game.\u003c\/strong\u003e\n with a campaign structure, progression and that desire to see \"what happens next\".\n\u003c\/p\u003e\n\n\n\u003cp\u003e\n \u003cstrong\u003e12 chapters\u003c\/strong\u003e await you, and each one changes the rules of the game: a \u003cstrong\u003elaw of the land\u003c\/strong\u003e (a unique rule for that chapter only) \nand an \u003cstrong\u003eaim of the game\u003c\/strong\u003e (a specific victory condition) that forces you to play differently.\n It's as if the city itself had twelve faces: sometimes it rewards you if you take risks, sometimes it punishes you if you run,\n and every time it forces you to rethink your “usual” strategy. \n\u003c\/p\u003e\n\n\n\u003c!-- FRASE BOMBA (orizzontale, spezza) --\u003e\n\u003cdiv class=\"fg-outskirts__break\" role=\"separator\" aria-label=\"Frase centrale\"\u003e\n\n \u003cspan\u003eTwelve chapters. One goal: to get you back to the table.\u003c\/span\u003e\n\n\u003c\/div\u003e\n\n\n\u003cp\u003e\n The gem that really makes it a campaign is the evolution: with each new chapter you choose between \u003cstrong\u003etwo special objects\u003c\/strong\u003e\n and what you take stays in your inventory from game to game.\n So your character grows, specializes and becomes more powerful, but not for free: today's choice\n It could be your advantage tomorrow… or your missed opportunity.\n It’s a simple, clean, yet incredibly effective progression to endear you to your “gunslinger.”\n\u003c\/p\u003e\n\n\n\u003cp\u003e \nAnd to keep things simple, there's an easy \u003cstrong\u003esave\u003c\/strong\u003e system to save your progress between sessions.\n plus a campaign points system to understand how much you are really dominating the entire path.\n In practice: same smooth feeling as Fliptown, but with a structure that makes you want to come back to the table.\n and say “ok, one more chapter”.\n\u003c\/p\u003e\n\n\n\u003c!-- SEO (nel DOM, non visibile) --\u003e\n \u003cspan class=\"fg-outskirts__seo-only\"\u003e\nFliptown the lone gun, solitaire campaign expansion, western solitaire board game,\n solitaire strategy board game, board game campaign, character progression,\n item inventory, campaign chapters, campaign save, solo replayability,\n 1-player board game, 2-player board game, flip and write, roll and write\n\u003c\/span\u003e \n\n\u003c\/div\u003e\n\n\n\u003c!-- COLONNA DESTRA: PUNTI FORZA --\u003e\n\u003caside class=\"fg-outskirts__card fg-outskirts__card--features\" aria-label=\"Perché The Lone Gun è la versione definitiva per chi gioca da solo\"\u003e\n\u003ch3\u003e Why The Lone Gun is the “definitive” version for solo players\u003c\/h3\u003e\n\n\u003cul class=\"fg-outskirts__list\"\u003e\n\n           \u003cli\u003e📖 \u003cstrong\u003e12 chapters\u003c\/strong\u003e : each with a unique rule and dedicated victory objective\u003c\/li\u003e\n\n\u003cli\u003e 🎯 \u003cstrong\u003eReal variety\u003c\/strong\u003e : forces you to change your approach, not just to score \"more points\"\u003c\/li\u003e\n\n\u003cli\u003e 🧳 \u003cstrong\u003eProgression and Inventory\u003c\/strong\u003e : Choose items and carry them forward between matches\u003c\/li\u003e\n\n\u003cli\u003e 💾 \u003cstrong\u003eSave system\u003c\/strong\u003e : simple continuity, perfect for 30–45 minute sessions \u003c\/li\u003e\n\n\n\u003c\/ul\u003e\n\n\n\u003c!-- FRASE BOMBA (orizzontale, spezza) --\u003e\n\u003cdiv class=\"fg-outskirts__break fg-outskirts__break--small\" role=\"separator\" aria-label=\"Frase centrale breve\"\u003e\n\n \u003cspan\u003eJust one gun. But the legend... you write it.\u003c\/span\u003e\n\n\u003c\/div\u003e\n\n\n\u003cdiv class=\"fg-outskirts__mini\"\u003e\n\n\u003cp\u003e\n If you love \u003cstrong\u003esolitaire board games\u003c\/strong\u003e that tell a story through your choices,\n \u003cstrong\u003eFliptown: The Lone Gun\u003c\/strong\u003e is a campaign about dust, decisions, and personal growth.\n\u003c\/p\u003e\n\n\u003cp class=\"fg-outskirts__tagline\"\u003e\n \u003cem\u003eBecause in the West you can have an entire city against you… but it only takes one gun to write the legend.\u003c\/em\u003e \n\u003c\/p\u003e\n\n\n\u003c\/div\u003e\n\n\n\u003c!-- SEO (nel DOM, non visibile) --\u003e\n\u003cspan class=\"fg-outskirts__seo-only\"\u003e \nFliptown Solitaire Expansion, Best Solitaire Campaign, Solitaire Narrative Board Game,\n simple progression, chapters with objectives, dedicated chapter rules, fast-paced solitaire strategy game,\n episodic campaign board game, short solitaire sessions \n\n\u003c\/span\u003e\u003c\/aside\u003e\n\n\u003c!-- CHIUSURA (span full width) --\u003e\n\u003cdiv class=\"fg-outskirts__end\"\u003e\n\n\u003cp\u003e\n \u003cstrong\u003eThe Lone Gun\u003c\/strong\u003e is “Fliptown, but with memory.”\n Each chapter leaves something behind: a new habit, an object that changes your priorities,\n a risk you will no longer take lightly.\n And when you get to the end… you realize you weren't just scoring points: you were building your West. \n\u003c\/p\u003e\n\n\n\u003c\/div\u003e\n\n\n\n\n\n\n\n\n\n\u003cstyle\u003e\n\/* =========================\n   Stesso identico stile\/palette del blocco The Outskirts\n   (se lo hai già inserito nella pagina, puoi NON duplicare questo CSS)\n   ========================= *\/\n\n.fg-outskirts{\n  --ink: #2a1a14;\n  --cream: #feedc9;\n  --sand: #e8cba2;\n  --orange: #cb5525;\n  --peach: #f5a163;\n  --wine: #881a10;\n  --white: #fefefb;\n\n  --shadow: 0 14px 34px rgba(42,26,20,.18);\n  --radius: 22px;\n\n  background:\n    radial-gradient(circle at 14% 10%, rgba(203,85,37,.15), transparent 40%),\n    radial-gradient(circle at 90% 80%, rgba(136,26,16,.12), transparent 44%),\n    linear-gradient(135deg, var(--white) 0%, var(--cream) 35%, var(--sand) 100%);\n  border-radius: 28px;\n  padding: 2.2rem 1.6rem;\n  margin: 1.6rem auto;\n  box-shadow: var(--shadow);\n  position: relative;\n  overflow: hidden;\n  color: var(--ink);\n  font-family: Inter, system-ui, -apple-system, Segoe UI, Roboto, Arial, sans-serif;\n}\n\n.fg-outskirts h2{\n  font-family: Bungee, Inter, system-ui, sans-serif;\n  color: var(--wine);\n  text-align: center;\n  font-size: 2rem;\n  margin: 0 0 1.4rem;\n  letter-spacing: .2px;\n  text-shadow: 0 0 10px rgba(136,26,16,.10);\n}\n\n.fg-outskirts__grid{\n  display: grid;\n  grid-template-columns: 1.35fr .9fr;\n  gap: 1.4rem;\n  align-items: start;\n}\n\n.fg-outskirts__card{\n  background: rgba(254,254,251,.86);\n  border: 1px solid rgba(42,26,20,.10);\n  border-radius: var(--radius);\n  box-shadow: 0 10px 24px rgba(42,26,20,.10);\n  padding: 1.35rem 1.35rem;\n}\n\n.fg-outskirts__card--story{\n  border-left: 7px solid var(--orange);\n}\n\n.fg-outskirts__card--features{\n  background: linear-gradient(145deg, rgba(136,26,16,.95), rgba(92,20,14,.95));\n  border: 1px solid rgba(254,254,251,.14);\n  color: var(--white);\n}\n\n.fg-outskirts__card p{\n  margin: .75rem 0;\n  line-height: 1.75;\n  font-size: 1.02rem;\n}\n\n.fg-outskirts__card--story strong{ color: var(--wine); 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