
6 takes! Baron Oxx
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- Arrives
- December 11, 2026
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The FroGames sheet
Choose the lowest card to play first. The highest to avoid the row that is about to explode. The Baron to save you. Or to make you lose everything. In the end, no one remembers who won, only who took the Baron at the wrong time.
WHAT IT IS
Kramer and Kiesling rewrite the classic with colors and choices
Wolfgang Kramer and Michael Kiesling return to their classic 6 nimmt! and rewrite it with a chromatic twist. Each card now has one or more colored skulls, and rows are closed not only at the sixth place but also when six skulls of the same color are reached. Artwork by Franz Vohwinkel, published by AMIGO in 2025.
Every turn everyone chooses a card from their hand and reveals it simultaneously. Whoever played the lowest number places first, the highest last. You must add your card to a row that already has a skull of your color, and if there is more than one, you choose. When a row reaches six cards or six skulls of the same color, whoever placed the last card takes all the others — and each one is worth negative points. The Baron Oxx is a joker that goes anywhere, but it can cost you dearly.
What they say abroad
The game is still being evaluated by international publications. This sheet will be updated as soon as the first verifiable reviews become available.
— FroGames
"A new tactical dimension for Kramer's classic. Colors turn choices into a continuous puzzle."
— AMIGO
6 nimmt! Baron Oxx
The puzzle pieces
What you put into play each turn
Numbered cards
Each card has a number and one or more colored skulls. The number decides the placement order, the skulls decide where you can put it.
Colored rows
Five open rows on the table. Add your card to a row that already has a skull of your color. If there is more than one, you choose.
Baron Oxx
The joker card that shows all colors. It goes anywhere, but if you end up taking a row with the Baron inside, it costs you dearly.
Six skulls
When a row reaches six cards or six skulls of the same color, whoever placed the last one takes all the others. Each card is worth negative points.
🎲How to playThe rules in four steps▼
How to play
The flow of each round
Everyone plays a card, everyone reveals it, everyone places it in numerical order. Repeat until hands are empty.
Everyone chooses a card from their hand and keeps it face down in front of them. No one speaks, no one gives hints.
Everyone turns over their card at the same time. The person with the lowest number places first, the person with the highest places last.
Taking turns, starting with the lowest number, each player adds their card to a row that already has a skull of the same color as their card. If there is more than one, they choose. The Baron goes anywhere.
If your card brings a row to six cards or six skulls of the same color, take all the other cards in the row (not yours). Each card taken counts as negative points. Your card stays and the row starts over.
⏱️Your first gameThe play-by-play, moment by moment▼
A game in five stages
What happens at the table
Not the rules. The experience.
Cards in hand, empty rows
Distribute the cards, explain the colors, someone asks "but what does the Baron do?". Answer: everything and nothing. Start with five open rows, each with a random card from the deck. Everyone chooses their first card at the same time.
First reveals, first mistakes
Everyone reveals. The person with the lowest number goes first and chooses the most convenient row. The person with the highest looks at the rows that are about to explode and prays. Someone places the Baron on the safest row. Someone else takes it right to the face.
Mid-game table reading
Now everyone is counting skulls. That row has four reds, if you play red you risk closing it. That one has five cards, the next red will make it explode. You start playing low cards to place first, or high ones to avoid dangerous rows.
The Baron ruins everything
Someone plays the Baron thinking they'll save themselves. Instead, the row explodes because of the six skulls and they take everything. Shouts, laughter, someone saying "I told you so". The Baron is the memorable moment of every game.
Final count and revenge
Out of cards, count the negative points. The person with the fewest wins. Someone has only three cards taken, someone else fifteen. The difference between winning and losing is a single card played at the wrong time. Shuffle for an immediate rematch.
🐸Good to know beforehandThree honest things, from friends▼
Good to know beforehand
Three things you need to know
The cards you draw decide half the game
If you draw only high numbers or only cards of a color that doesn't appear on the rows, you're in trouble. The luck of the draw really counts. With 8+ players the chaos covers everything, with 2-4 you feel it more.
The Baron is a double-edged sword
It seems like the perfect card because it goes anywhere, but if the row explodes with the Baron inside, you take a heavy load of negative points. Playing it too early or too late makes the difference between winning and losing.
Scales better from 5 up
With 2-3 players the chaos that makes the game memorable is missing. The rows fill up slowly and you have too much control. From 5 up it becomes the party game it promises, with 8-10 it's pure delirium.
🏆Victory and defeatWhat rewards the end▼
How it ends
How you win and how you lose
Finish all the cards in your hand, count the negative points. The person with the fewest wins.
Victory
- Always place your cards on safe rows, away from six cards or six skulls
- Read the table better than the others and use the Baron at the right time
- Reach the end with fewer cards taken than everyone else
Defeat
- Play high numbers and always end up placing last on the rows that are about to explode
- Use the Baron on the wrong row and take a load of negative points
- Don't count the skulls and close rows you didn't want to close
Baron Oxx takes Kramer's most iconic mechanic, complicates it just enough and leaves it perfect for variable player counts. If you're looking for a fast party game that works from 5 to 10, this is your game.
💬Frequently asked questionsQuick answers before the cart▼
Frequently asked questions
FAQ on 6 nimmt! Baron Oxx
What mechanics does 6 nimmt! Baron Oxx use?
Simultaneous action (everyone chooses a card together), hand management, push your luck. The twist compared to the classic 6 nimmt! is the color system: each card has colored skulls and you have to place it on rows that already have that color. Baron Oxx is a joker that goes anywhere but can cost you dearly.
Is it different from the original 6 nimmt!
Yes. The basic mechanic is the same (choose a card, reveal, place in numerical order), but Baron Oxx adds colors as a constraint. The rows now explode not only at the sixth place, but also when they reach six skulls of the same color. The Baron is a special card that shows all colors. More tactical choices, same speed.
Does it work well with 2-3 players?
Not as well as with 5+. With few players the rows fill up slowly, you have more control and the chaos that makes the game memorable is missing. It's playable, but loses bite. From 5 to 10 players is where Baron Oxx gives its best: controlled chaos, high tension, fast games.
How long does a full game last?
30 minutes flat, regardless of the number of players (because the action is simultaneous). Rules in 5 minutes, first game right after. Perfect for opening or closing evenings, or to fill the wait.
Is it available in Italian?
No. This edition is in English. The game is language independent: the cards only have numbers and colored symbols. You only need to read the rules once.
The people behind the game
Who invented it, who designed it, who publishes it — and what else they have done.
6 nimmt! Baron Oxx is a competitive party game designed by Wolfgang Kramer and Michael Kiesling, published by AMIGO in 2025. For 2-10 players, games of 30 minutes, recommended age 8+. The game uses simultaneous action and hand management: everyone chooses a card, reveals it together, and places it on colored rows in ascending numerical order. The rows explode when they reach six cards or six skulls of the same color, and the person who places the last card takes all the others (negative points). The Baron Oxx is a joker that goes anywhere but can cost very dearly. Scales better from 5 players up. Available on frogames.business.

6 takes! Baron Oxx
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
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