Tora Tora Tora! board game: the box
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The Frogames review

Two-player Pacific wargame: fleets, landings and scarce resources

You've got 4 RP left: do you put them on the fleet in the contested sea, or save them for the landing at Rabaul?

It's December 1941, the day of Pearl Harbor: you command either the Empire of Japan or the Allies – American, British, Dutch and Australian. Your aim is to wrest islands, ports and seas from your opponent, from Singapore to Hawaii, right through to summer 1945.

Taking turns, you spend RP to move one unit, then battles are fought with secretly chosen RP and dice. Overstretch yourself and you'll be cut off from supply. After 10 rounds the Allies win with at least 10 Victory Points; whoever captures the enemy's two key bases wins immediately.

Released in 2026 by PHALANX and designed by Wataru Horiba; the cover and cards are by Mariusz Kula, the map and counters by Aleksander Jagodziński.

Game mechanics tap one to see other games that use it Only here: Japan pays for distance, the Allies don't

Category:Wargame · Gioco di strategia · 2 giocatori

At a glance

Why we like it. The two sides spend resources under different rules, so every move costs each of them something different. In battle, RP are chosen in secret and revealed together, so the tension builds before the dice even roll.

Good to know. The starting set-up is always the same and dice decide every battle, so one unlucky roll can cost you a key area.

What kind of gameFrogScore LuckDice decide every battle StrategyRP to ration every round InteractionBattles and cut supply lines PaceOne unit at a time, alternating ReplayabilityFixed set-up, changing cards Rated by Frogames · from the rules · what the levels mean

We set the levels by reading the rules, always with the same yardstick: a 3 means the same on every game.

Luckoften chance
  1. you decide
  2. mostly you
  3. half and half
  4. often chance
  5. chance decides
Strategyplan a few turns
  1. one choice per turn
  2. plan a few turns
  3. plan half the game
  4. build for later
  5. the whole game is a plan
Interactionyou hit each other
  1. each to their own
  2. you compete for things
  3. you get in the way
  4. you hit each other
  5. you attack each other
Paceshort turns
  1. lots of waiting
  2. long turns
  3. medium turns
  4. short turns
  5. you play together
Replayabilitya lot changes
  1. always the same
  2. card order changes
  3. part of it changes
  4. a lot changes
  5. every game is different
Rated by Frogames · from the game rules
When to bring it outOn an evening set aside for two players
Players2
Language dependenceMedio

How to play

Watch a game

  1. Move a unitOn your turn, move a fleet or an army by paying RP, or pass.
  2. Fight in secretSecretly choose how many RP to commit to your units, then roll the dice.
  3. Collect and produceReceive new RP and rebuild units from the Reserves card at 3 RP each.
  4. Capture the starsEach area taken is worth 1-3 Victory Points; the Allies need at least 10.

What’s in the box

1 game boardA map of the Pacific with islands, mainland areas, seas, ports and tracks.
42 wooden units17 armies and 25 shaped fleets in five colours, one per nation.
39 cardsSeparate Event decks for Japan and the Allies, for the early and late war.
6 diceThree red for Japan and three blue for the Allies.
Cards in the box · 41
  • 39 Event cards (Japanese and Allied "Early War" and "Late War" decks)
  • 2 Reserves cards

Questions about Tora Tora Tora!

How much English do you need to play Tora Tora Tora!?

Basic English is enough to read the cards. The edition is in English and the 39 Event cards have text explaining what they do and in which phase they're played; the map and units, however, are language-independent.

Does Tora Tora Tora! hold up over many plays?

Yes, thanks to the two distinct factions and the cards. The starting set-up and reinforcements are always the same, but the cards drawn, their order and your opponent's choices all change.

Is Tora Tora Tora! hard to learn?

No, the rulebook is 12 pages long and its BGG weight is 1.5 out of 5. The main rules to remember are supply, the different movement costs for each faction, and retreats.

How much space do you need for Tora Tora Tora!?

You need room for the board in the middle and a bit of space around it. Alongside go the decks, the two Reserves cards, the spare units, the counters and the dice.

Can Tora Tora Tora! be played without the cards?

Yes, there's an optional rule with no cards and no Yamamoto. It recreates the first edition, Pacific Go, but favours the Allies: the rulebook suggests it for games between players of different skill levels.

What happens in Tora Tora Tora! if a unit is out of supply?

It becomes more expensive and more fragile. For the Allies it costs 1 RP for every area crossed; in battle it needs double the RP to hit and, if defeated, it's eliminated.

The Frogames verdict
“The Pacific in two hours: every RP spent is a ship you can't move elsewhere.”

Who is behind Tora Tora Tora!

Who designed it, who drew it, who publishes it, and what else they made.

Designer Wataru Horiba (堀場わたる)
Artist Aleksander Jagodziński
All the BoardGameGeek data released 2026 · #0 overall · Powered by BoardGameGeek
Rating
7,67/10 · 3 ratings
Rank
#0 overall
Complexity
1,5/5
Year
2026
Designers
Wataru Horiba (堀場わたる)
Artists
Aleksander Jagodziński, Mariusz Kula
Mechanics
Area Majority / Influence, Area Movement, Resource to Move
Language dependence
Medio
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Tora Tora Tora! in short. Tora Tora Tora! is a two-player wargame by Wataru Horiba, published by PHALANX in 2026. A game lasts 90 to 120 minutes and is recommended for ages 14 and up. Japan and the Allies spend resources under different rules, and every battle is decided by a secret commitment before the dice are rolled. English edition, available at frogames.business.

Games like Tora Tora Tora!

Each one tells you what it shares with Tora Tora Tora! and what is different.

Back to Tora Tora Tora!€59,99 · photos, price and cart
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