Arnak - Il Rifornimento Inaspettato: l'espansione nata da uno scomparto vuoto
Cinquanta carte, due siti, una tessera che ne sostituisce un'altra. Sul retro della scatola sembra il...
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Cinquanta carte, due siti, una tessera che ne sostituisce un'altra. Sul retro della scatola sembra il...
A game about twenty-eight days of travel in Europe, conceived by its author while on the...
Three designers who created Barrage, Newton, and Darwin's Journey are collaborating for the first time, and...
You don't choose the animals: the box picks three and those are yours. I've read the...
Per recuperare con calma tutto quello che ti sei perso.
No one has played it yet, but the rulebook is public and I've read it all, including the summary sheet and solo...
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It seems like the same stacking tiles game. I read the two rulebooks side-by-side, and what changed is not what you see.
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Those who have only read the rules say it changes little. Those who have tried it use the image of a bear...
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The map that unfolds as you build it is the main gimmick. But the game is decided much earlier, when you draw...
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In January 2026, in Phoenix, eight people tore apart a product built in one year. Not the game: its first half-hour. This...
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A Dutch mathematician spends over twenty years perfecting a football game, builds entire leagues around it, and then — more than forty...
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There's a festival in Catalonia where people run towards fireworks instead of away from them. Dani Garcia built a game around it...
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Stonemaier takes Scythe and Expeditions and pits them against each other in the same box. It looks like a crossover for fans....
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Thirteen years after Viticulture, its author returns to the vineyard. Not to add, but to smooth out the wrinkles only those who...
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A film and TV composer spent fifteen years scoring other people's stories. Then he returned to the Welsh town he visited as...
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Devir is remaking Cities from scratch and, in the same month, launching an expansion for it. It sounds like a confusing double...
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Le Scorpion Masqué used to make family games. Then its studio head secretly built something too similar to a certain video game...
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An animation studio working for Nike got tired of making things designed to disappear. So, they started building objects that people keep...
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You have the first box, and now a second, larger one is coming out. Do they really interact? And the three expansions,...
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In 1913, two novelists shot toy soldiers with a toy cannon after dinner. That evening marked the birth of the first wargame...
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Ten new cards for one of 2024's most beloved games. It seems like a minor addition. Then you realize it changes how...
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It's released in Italian, and the slamming begins chain-reaction style, for games that haven't even had a real playthrough yet. But on...
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The co-creator of Dead of Winter and a rising star in game design sign off on a tabletop heist. But the real...
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An Informatics Olympiad medalist and the father of an award-winning children's game. Together, they packed two thousand riddles into a small box....
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A PhD in physics on graphene, a Kickstarter launched while still writing his thesis, and a name born from a misunderstood word....
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Venice, 1978. A study catches fire. Twenty years of manuscripts burn – the life's work of a writer. When Alex Randolph returns...
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A Cypriot at King's College asks a strange question. Years later, the successor to a BGG Top 50 game arrives in Italian....
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Thirteen disasters, always in the same order. You know which one is coming and on which turn. And you keep building the...
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A solitaire where you fish for fish from a bag. Sounds like a cheap puzzle. After twenty minutes you discover it's something...
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In 2009, he founded a game publishing house in a country that didn't read rulebooks. Today, he's opening franchised game pubs in...
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Tim Eisner made jewelry at the Saturday market. He was about to quit. His brother convinced him to start a game company,...
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Fourteen years ago, after one of his sisters got married, Enoch Fryxelius asked his brothers, "Who's with me?". Since then, the family...
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At Gen Con 2025, Devir's communications director presents his first game as an author. Less than twenty-four hours later, stores are recalling...
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Lake Geneva, January 1974. Gary Gygax hand-assembled one thousand fake wooden boxes. Avalon Hill had rejected the manuscript a year earlier—too strange,...
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In 2015, the founder of GMT Games announced that he was working on the game he had always wanted to design. It...
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In January, he unveiled his 2026 plans in a YouTube livestream. Amidst the announcements, he uttered a phrase that a CEO should...
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In 1909, she designed the world's most famous tarot deck and hid her initials in the corner of each card. She died...
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They started by hand-painting miniatures in a friend's parents' basement. Ten years later, they are the most talked-about publisher in the industry...
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Two Portuguese designers built a Mexican altar for the dead. It's not a contradiction—it's the starting point. Ofrenda is a puzzle of...
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Justin De Witt built his career on a single idea: that people cooperate better when they have something to lose together. Ham...
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You booked at full price. A month later, it was already down by thirty percent. That's not bad luck — it's a...
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Every game of Lairs begins with a strange question: how would you build a maze knowing that your opponent, and not you,...
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It started with a four-euro children's puzzle — and she realized that each piece could be a door. Alex Rosenthal produces educational...
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Jordy Adan had just released Cartographers when he met Renato Simões. Together, they convinced Thunderworks to say yes in less than a...
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A creative director who left everything behind. A viral Dark Souls map. And a horror fishing game born from a misreading at...
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Every title is born — or should be born — with a specific audience in mind. Not a vague idea. A real...
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Muhammad Ali enters the board in butterfly stance. He can attack from two squares away — but his attacks are worth less....
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Every action you take creates momentum. Momentum allows you to draw more cards, activate abilities, and chain effects. If the flow breaks...
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Gameplay is disarmingly straightforward: you play a card from your hand, then take an animal from the center of the table via...
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Hand Management in Torchlit is ruthless. The order in which cards are played is as crucial as their face value. Burning through...
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The elegance of hardcore design is revealed when the brain stops reading colored text and starts processing solely the fluidity of icons...
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