



Ticket To Ride Primo Viaggio - Europa
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The FroGames Card
Your child looks at the map, counts the remaining wagons, decides which route to take. In a few minutes, they will have connected Paris to Berlin without realizing they are learning European geography.
WHAT IT'S ABOUT
Your first train journey across Europe
Designed by Alan R. Moon in 2017, Ticket To Ride First Journey - Europe (originally Ticket to Ride: First Journey (Europe)) is the simplified version of the famous Ticket to Ride, specially designed for younger players. The map of Europe replaces the American one from the base First Journey edition, leading children to discover cities like Dublin, Madrid, Moscow, and Ankara while building their railway routes.
At the table, you collect colored train cards and use them to connect European cities: when your route connects the two cities written on the ticket, you complete it and draw a new one. The first to complete six tickets wins, or the one who completed the most when someone runs out of their twenty wagons wins. No scores to calculate, no long routes to plan: just trains, maps, and the joy of saying "I did it."
What they say abroad
"Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience."
— Days of Wonder
First game for sale promises an accessible yet engaging experience. We will update this card as soon as we have played enough games.
— FroGames
Ticket To Ride First Journey - Europe (Ticket to Ride: First Journey (Europe))
What's in the box
The pieces of the journey
Europe game board
Map of Europe with illustrated cities and colored routes connecting them. Each route has a color and a length (from one to four wagons). Simplified and legible graphics even for early readers.
Train cards
Colored cards you collect to claim routes. Each color corresponds to a type of route on the map. You draw two cards per turn, or use the ones in your hand to place your wagons.
City tickets
Objective cards showing two cities to connect. When you complete the route, you reveal the ticket, draw a new one, and continue. The first to complete six wins the game.
Colored wagons
Twenty plastic trains for each player. You place them on routes when you discard cards of the correct color. When your wagons run out, the game enters its final round.
Recommended sleeves 109 cards in 1 size ▼
If you play often, we recommend protecting the cards with transparent sleeves to make them last longer.
| Size | Quantity |
|---|---|
| 57 × 88 mm | 109 |
| Total cards | 109 |
🎲How to playThe rules in four steps▼
How to play
The flow of each turn
Each player, on their turn, chooses one of two possible actions.
Take two colored train cards from the deck or from the five face-up cards on the table. You can take two different ones or two identical ones. You accumulate cards in your hand to use them in subsequent turns.
Choose a route between two cities on the map. Discard from your hand as many cards of that route's color as there are spaces. Place your colored train cars on those spaces: the route is yours.
If your train cars connect the two cities written on one of your secret tickets, reveal the ticket and place it in front of you. Immediately draw a new ticket from the deck and continue playing.
The game ends when a player completes the sixth ticket (and wins immediately), or when someone places their twentieth train car: in that case, the player who has completed the most tickets wins.
⏱️Your first gameThe chronicle, moment by moment▼
A game in five moments
What happens at the table
Not the rules. The experience.
Choosing the first ticket
Everyone receives two secret tickets and looks at the map, searching for cities to connect. Some immediately find Madrid and Paris very close, while others find Moscow and Dublin on the other side of the continent. The first cards are drawn, colors begin to accumulate in hand.
The first route completed
Someone discards three red cards, places the train cars on the route, and reveals the completed ticket with a smile. They draw the next ticket. The others look at the map and realize that route is no longer available.
The blocked path
You were collecting green cards to connect two cities, but another player gets ahead of you and takes that very route. Time to look at the map, find an alternative route, perhaps a longer one. The cards in your hand might not be enough anymore.
The final rush
Someone has completed five tickets, another four. The remaining train cars can be counted on one hand. Each turn becomes a choice: draw cards for the next route or complete the current one immediately before the game ends?
Six tickets
A player places the last train car and reveals the sixth completed ticket. They win. The others count theirs: four, three, five. They look at the map one last time, comment on the choices made, and ask, "shall we play again?".
🐸Good to know beforehandThree honest things, from friends▼
Good to know beforehand
Three things to keep in mind
It really is for children aged 6+
It's not a watered-down Ticket to Ride for families: it's designed for children who are just learning to read and have never played a modern game. If you're looking for something for 8+ kids or casual adults, the classic Ticket to Ride offers more depth without being more complicated.
Very short games
Fifteen to thirty real minutes. For some, this is the perfect time to keep younger children engaged; for others, it's too short to truly get into the game. It depends on what you're looking for: this is a race, not a strategic journey.
Incidental European geography
Children learn the names of European cities by playing, but the map is not to scale and the routes are simplified. It's a fun introduction, not a geography lesson: Moscow and Dublin will seem closer than they are.
🏆Victory and defeatWhat the ending rewards▼
How it ends
How to win
Two different victory conditions, one immediate and one by comparison.
Victory
- Complete the sixth ticket and win immediately
- Someone runs out of twenty train cars: the player who has completed the most tickets wins
- Completing the special transcontinental ticket (connecting east-west cities) counts as a normal ticket
Situations that slow you down
- Getting stuck on tickets that are impossible to complete because routes are occupied
- Wasting turns drawing cards without ever claiming routes
- Running out of train cars too early without having completed enough tickets
A first journey that teaches what it means to build a path, without asking children to plan ten moves in advance.
💬Frequently Asked QuestionsQuick answers before checkout▼
Frequently Asked Questions
FAQ about Ticket To Ride First Journey - Europe (Ticket to Ride: First Journey (Europe))
What's the difference with the regular Ticket to Ride?
First Journey is shorter (15-30 minutes vs 45-60), with simplified rules: no score calculation, no long routes worth bonus points, no penalties for uncompleted tickets. The first player to complete six tickets wins, or the player who has the most tickets when someone runs out of train cars. It's designed for children aged 6+ who have never played a modern game.
Is it too easy for older children or adults?
It depends. For children 8+ or adults looking for a strategic experience, the classic Ticket to Ride (recommended age 8+) is more suitable: it offers more interesting tactical decisions without overly increasing complexity. First Journey works very well as a first board game or for playing with preschool/early elementary children.
Can it be played with two players?
Yes, and it works well: the European map has enough alternative routes to prevent everything from getting blocked too quickly. With two players, the game is faster (15-20 minutes) and less chaotic than with four.
What mechanics does Ticket To Ride First Journey - Europe use?
The main mechanics are hand management (you manage colored cards in your hand to claim routes at the right time), network and route building (you build railway networks by connecting cities on the map), and set collection (you collect cards of the same color to complete routes). The game also uses secret objectives (city tickets) that are revealed once completed.
Is it available in Italian?
Yes, the Asmodee edition sold on FroGames is entirely in Italian: rulebook, city names on the map, and ticket cards translated. The components (train cars, train cards) are language-independent.
The people behind the game
Who invented it, who designed it, who publishes it — and what else they've done.
Ticket To Ride First Journey - Europe (Ticket to Ride: First Journey Europe) is a board game for 2-4 players aged 6 and up, with games lasting 15-30 minutes. Designed by Alan R. Moon and published by Asmodee, it simplifies the mechanics of the famous Ticket to Ride to make them accessible to younger children: players collect colored train cards, claim routes on the European map, and complete tickets by connecting cities like Paris, Berlin, Madrid, and Moscow. The first player to complete six tickets wins. Perfect as a first modern board game for preschool or early elementary children, it introduces the concepts of network building and hand management without complex calculations or rules. Available on frogames.business.

Ticket To Ride Primo Viaggio - Europa
Frequently Asked Questions
The answers you're looking for, no beating around the bush.
📸Do the images match the actual product?
The photos on the website often come from BoardGameGeek and are intended to give you an idea of the game. They may vary slightly from the version you receive. The content declared by the publisher is always binding.
📦Does the content of the box match what is indicated?
We always strive to provide the correct content, but minor variations are possible due to reprints or updates. The information comes directly from the publishers. If you have any questions, please contact us!
⏳How do pre-orders work?
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🔒Can I trust buying here?
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